Way back almost two years ago, when I first set out for the life of a lowsec belt pirate, I dreamed of roaming the space lanes at the console of an Ishtar-class Heavy Assault Ship. It was considered the wtf solo pwnmobile of its day. Feeling alone in the universe, I determined to work my way up into one of the most feared combat vessels available, and the Ishtar was a stand-out. Based on the Vexor's cruiser-sized hull, the Ishtar is relatively agile and manuverable. It's design centers on drones, and it has both the drone bay and drone communications bandwidth to field more than one set of heavy combat drones or even sentry drones. And so I began patiently accumulating the skills to fly Ishtars, starting from the bottom and working up.
After more than a year of tedious learning, I was poised to see my dream come true. I had laid a fine foundation of support skills, and was looking at the final stretch of learning: high-tech heavy combat drones and sentry drones--an arcane and complex tangle of physics, electronics, space traffic control, specifications, fuel computations, mechanics, and tactics. It was at about this time that, in the face of new discoveries in physics and a mass of class-action suits, microwarpdrive manufacturers brought an end to the golden age of high-speed combat. The Ishtar, until then one of the poster-boys of nano-combat, fell from grace.
Hearing the lamentations of Ishtar pilots across New Eden, I re-evaluated my path, and did not learn the final skills needed to master an Ishtar. I completed my regime to fly Gallente battlecruisers instead, and specced for Recon ships and Heavy Interdictors. Mastering these ship classes gave me the ability to pilot some notorious ships: the Myrmidon, a beast of a battlecruiser; for the first time, my fights lasted longer than a few seconds; the Arazu, one of the better ships for solo hunting when wants to pick ones fights; and the Phobos, my first ship with a real tank, allowing me to tackle anything while easily soaking up damage from sentry guns. Heck, I even went back and took the courses needed to fly Assault Ships well. It turns out the same scientific and legal issues that knocked the nano-Ishtar down a few notches elevated the Ishkur-class Assault Ships to dizzying heights.
I had my share of fun with my new toys as I acquired them, one-by-one. I remember perma-tanking a Drake I tackled with my Ishkur, waiting patiently while comms contacted potential backup ships to come and finish him off. A pesky Myrmidon slipped through my fingers once, and I jumped into my Phobos to try again; the Phobos did the trick and my gang got that Myrmidon kill. I roamed far and wide in my Arazu, and time after time I would appear on my victim's overview two or three scant kilometers away, spewing drones and death. My Myrmidon gave me opportunities to engage multiple foes single-handedly, and the flexible drone selection broadened my pool of targets.
Oh yes, I had my fun. But the fly in the ointment for me was the fact that none of them were the mythical Ishtar I had dreamed about. The Ishkur was an excellent ship, but not suitable for engaging many of the targets that presented themselves to me: I could kill most other frigates (some interceptors would manage to escape), many cruisers (I still had to watch out for well-flown drone boats), and even some battlecruisers. The Myrmidon was also a good all-arounder, but a bit slower than I'm used to flying, and I had to watch out for small gangs. The Arazu gave me confidence over any T1 cruiser I might find, but was very vulnerable if my target had backup. And while I've never lost a Phobos in battle, and it is just the ship needed when the target has warp core stabilizers fitted, it is strictly a niche ship--I use it only in gangs, and only rarely, because its DPS is, well, its DPS isn't.
The bad thing for me was that these ships were expensive. I'm a pirate, and I get in a lot of combat. Sure, the Phobos has been a one-time expense for me, and I can afford to lose my share of Ishkurs. But each loss of a Myrmidon (well-rigged) or Arazu hit me hard in the pocketbook. From a cost-benefit perspective, I grew cool toward such ships, and found myself flying Vexors and Thoraxes along with my Ishkurs. In other words, I was selecting ships primarily because they were cheap, and letting juicy targets go unmolested. That hurt.
By the time I finished achieving competence in each of those four ship classes, I had noted sporadic reports coming in that the Ishtar was still a formidable PVP ship, whether solo or in gangs. This picture did not emerge immediately, as more pilots could not agree on how to fit their Ishtars. Some continued to shield-tank their Ishtars and fit them for speed; others fit double armor repairers and swore by their tanking ability; yet others fit heavy armor plating and rigged them for survivability. Eventually concluding that the Ishtar remained a flexible and deadly option, I put the final skills needed back on my schedule and forewent replacing my latest big-ticket ships.
I formed a plan to try each "flavor" of Ishtar to get a feel for their relative pros and cons. The so-called nano-Ishtar (a shadow of its former self) does retain a respectable speed, and is able to run under the guns of ships such as battleships that sport heavy weapons. The double-repper Ishtar doesn't run under guns so much as absorb their damage, making it fairly impervious to most single opponents. But I decided to start with the plate buffer Ishtar, which can take a real pounding before calling it a day.
I started out slow. Spooked by heavy losses in Myrmidons and Arazus, I kept the Ishtar in my hangar, and brought it out when I would be in a Tusker gang and my DPS and tanking ability were both issues. I didn't really start to actually roam in an Ishtar until May 15, and even then it's taken me a long time to get a feel for the ship. Many of my early fights were fights I would have won in my Thorax or even my Incursus. I'd make foolish decisions regarding range and drone deployment: I'd warp in 30 kilometers away from the target and deploy sentry drones, unable to help tackle and often without landing any shots. Several brave Tusker pilots went down in flames as I experimented. But I learn.
At this point my confidence in the Ishtar is growing by leaps and bounds; I find myself cautioning myself not to become over-confident, as my Ishtar faces each new battle situation and comes out on top. The Ishtar's DPS is good, but not stellar; my current configuration can dish out up to about 480 DPS, compared with my gank Thorax's 575 (both my Taranis and my Ishkur do about 210). The EHP on my plate-buffered Ishtar is also good--over 62k, compared to over 70k on my dual-repped Phobos or almost 46k on my blaster Myrmidon. Next, this flavor of Ishtar is speedy enough, with boosted speeds of over 1100 meters per second, about the same as that Thorax and beating the 900 that Myrmidon can do. Finally, the Ishtar has flexibility in deploying drones. If I'm fighting something fast or small (or both), out go the light drones. If it's big and heavily tanked, a full flight of heavy drones do their thing. If it's big and can outrun the heavy drones, or if there are multiple targets not right on top of one another, I can deploy five sentry drones and hit targets out to about 100km.
The thing is, this Ishtar is the whole package; while not really shining in any one area, it does well in all. More than once I flew my Ishtar into a trap. Not only was I able to warp away once the trap was sprung, but I've also been able to kill the bait first. What I like about the Ishtar is it seems to be a forgiving ship; I can make a few mistakes, take too long to figure something out, and still be fine.
For example, a few days ago I was ganking a destroyer when a Hurricane dropped in and I started taking heavy fire; my shields evaporated, and he was making steady inroads into my armor buffer. I finished off the destroyer, then dropped heavy drones on the 'Cane as I opened the range to get out of his optimal. This worked well for a few minutes, and I knocked him down to about 25% armor. Then he stopped taking damage, and after another couple of minutes I noticed he was actually regenerating his shields. Why did my drones stop hitting him? I checked, and saw that my drones were about a hundred kilometers away; I was having no problems keeping up with the battlecruiser, buy my Ogre II's were huffing and puffing to no avail. So I abandoned them, dropped sentries, and went in close to web him so he couldn't get away from them in time. It worked--I still had 15% of my buffer left when he popped. I spent my Global Criminal Countdown looting wrecks and scooping drones over a 200+ kilometer battlefield.
Over the past three weeks since I started flying almost exclusively in my Ishtar, I've done quite well. In terms of solo kills, I've killed 5 frigates, 3 destroyers, 2 industrials, 1 covert ops, 3 assault ships, 9 cruisers, and 4 battlecruisers; in fact, I managed to lock 5 of the capsules in time to kill them as well, and extracted a ransom from a Retriever mining in lowsec. On top of that, in small gangs I helped score another 2 frigate kills, 2 more destroyers, 2 assault ships, 4 cruisers, 1 recon ship, 1 battlecruiser, 2 battleships, and 4 more pods. We let a battleship go for ISK, and we let a battlecruiser pilot keep his implants in exchange for his ship.
50 kills and 3 ransoms--but that's just one side of the story. To really understand my growing infatuation with the Ishtar, we have to ask the question, "How many Ishtars did I lose in the process?"
Zero.
I'm still flying my first Ishtar. That's right, I'm getting some nice kills, my hangar is filling up with T2 and faction loot, and my biggest worry is when will I have to fetch more cap boosters.
Ishtar? Isht-YARR!
Thursday, June 4, 2009
Monday, April 20, 2009
To shoot or not to shoot...
To shoot or not to shoot--that is often the question of the moment in New Eden. Take just now as an example.
Feeling in the mood for something a little different, I hopped in a Phobos and went to an isolated point in space, far out of range of the directional scanner of any ship near a charted celestial object. I had my mind set on a little gate-camping. A friend of mine, quite law-abiding as far as the authorities are concerned, flew his covert ops ship into the next system, a high-security system where I myself would have been shot at on sight. My pal cloaked a couple of hundred kilometers off the Hevrice gate in Raneilles, a perfect vantage point for watching ships approach the gate.
Our plan was for him to alert me when an interesting target would approach the Hevrice gate, so that I could warp to the other side of the gate and attack the ship before it could warp away. In the meantime, ships entering and leaving the system would notice nothing unusual. As new ships entered Raneilles from other highsec jump gates, my comrade ran their pilots' names through public databases to assist us in identifying targets.
It wasn't long before an industrial ship--a hauler--showed up on the overview in highsec. This was the first time we asked ourselves, "To shoot or not to shoot?" In the event, we let the hauler pass; he was known to us as a local who typically hauled such cargo as garbage or refugees. Since my planned attack on the gate was almost sure to result in punitive sentry gun fire, we determined this ship was not worth it.
And so it went for half an hour; ship after ship passed through the Raneilles-Hevrice jump gate, but none was deemed a worthy target. Some frigates were judged too fast for me to tackle; most were local haulers, though, and we were waiting for more lucrative targets.
And lo, one appeared! Our first warning was a new pilot showing up on the local comms net in Raneilles; my mate ran his name, and found he was a member of a corporation neither of us was familiar with--in other words, not a local short-run hauler. But was he bringing a cargohold full of bounty into low-security space, or merely conducting business at one of the space stations in Raneilles? This question was answered as the pilot's ship itself--a Mammoth--showed up on my mate's directional scanner, approaching the Hevrice gate. Again, we asked ourselves, "To shoot or not to shoot?"
This time I sprang into action. My Phobos was already set to warp to the jump gate, and all I had to do was give the go order; within seconds, we were in warp to the gate. As we came out of warp, the Mammoth was already aligning to warp away, but unfortunately for him he was within range of my heavy interdictor's warp disruption field generator. With the aid of a high-tech sensor booster, I had him locked and had his warp drives disrupted within seconds. Two sentry guns anchored near the stargate opened fire on me as I closed range with my target, but again my heavy interdictor was able to control the damage quite easily. It was but the work of a moment to blast the industrial ship beyond repair.
My search of the wreckage was rewarded by a couple of high-tech ship modules...and a couple of POS modules worth millions of ISK! I jettisoned some of my capacitor boosters to make room in my hold, before realizing that my Phobos would never have enough room for such massive structures. My mate offered to come for the loot in an industrial of his own, and I gave the order to return to deep space.
When my mate returned to the scene of the crime, the question now was, "To loot or not to loot." For there in space sat a Cyclone-class battlecruiser, piloted by none other than the pilot of the Mammoth I had destroyed. My mate approached the wreck, counting on the Cyclone's reluctance to incur sentry fire for protection, but decided not to loot; taking the loot from the other pilot's wreck would strip him of any protection from the sentry guns, and the Cyclone would be free to destroy his ship. Now the question was to me--"To shoot or not to shoot." Well violence may not be the answer, but it is the question--and for me the answer was, "Yes!"
I warped to my mate--scant meters from the menacing Cyclone, and certain of a hostile reception by the sentry guns, which still had me as a target. I took a few token shots at the Cyclone, but really had no taste for a fight against two sentry guns and a battlecruiser. Instead, I jettisoned a cargo container into space and transferred the treasures from the wreckage directly into that "jetcan." Doing so made me a legal target to the Cyclone--not that it made any difference after I'd just destroyed his hauler and was already under sentry fire.
As I hovered, anxiously managing my armor repairers and feeding my capacitor booster, my mate transferred the loot from my jetcan to his hold. In the eyes of the law, he was now stealing from me, not the Cyclone pilot, and so he had nothing to fear. With our financial security assured, he warped off to a space station. I also then gave the order to warp to deep space, halfway expecting to find the Cyclone had me scrammed; but my warp engines engaged and I was off to the space station to join my pal.
At first, the space station would not grant me permission to dock; I was still showing on their computers as an active combatant. As I waited for their computers to update themselves, the station's own sentry guns inflicted further damage on my Phobos--but the Phobos can take it. Soon I was granted permission to dock, but as I did so the Cyclone arrived on scene.
My mate and I examined our booty and made some repairs to damages taken during the attack, and pondered that Cyclone orbiting the space station. I didn't want to face him down with the sentry guns still hungry for my blood, but if we waited a bit my global criminal status would expire and we might be able to get something going.... We made our preparations.
As my global criminal status expired, I was at the helm of my Myrmidon, while my mate conned his heavily-armored Maller. My partner undocked first, and immediately locked the Cyclone, just to get its attention. To shoot or not to shoot? Nope; our target was neutral to my buddy, and we didn't want the sentry guns against us. And then the Cyclone pilot answered wrong to the question, "To shoot or not to shoot"--or rather, one of his drones did. Incredibly, my partner reported taking fire from the Cyclone's drones--bringing the sentry guns into the fight on our side! My gangmate scrammed the Cyclone, double-webbed him, and opened fire with five small pulse lasers all fitted with close-range crystals.
I undocked as fast as I could. Good! The Cyclone was already flashing red on my overview, a response to his unprovoked attack on an innocent pilot (remember, in the eyes of the law I and not my friend had stolen from the Cyclone's former ship). I gave the order to lock the Cyclone--and it disappeared from my overview!
My first thought was that he'd docked up. I've been in a lot of fights at the docking bays of space stations, and that's a common occurrence. I was disappointed, because I didn't think he should have had enough time for the space station's computers to realize he was no longer an active combatant. And then I noticed a new wreck on my overview, and realized that my mate--in a low-tier low-tech cruiser--had already (with the assistance of sentry guns) destroyed the Minmatar battlecruiser! We scooped yet more loot into our holds, and docked up, satisfied with our day's work.
"To shoot or not to shoot?" The answer can mean death and destruction; it can mean fame and riches. Choose wisely.
Feeling in the mood for something a little different, I hopped in a Phobos and went to an isolated point in space, far out of range of the directional scanner of any ship near a charted celestial object. I had my mind set on a little gate-camping. A friend of mine, quite law-abiding as far as the authorities are concerned, flew his covert ops ship into the next system, a high-security system where I myself would have been shot at on sight. My pal cloaked a couple of hundred kilometers off the Hevrice gate in Raneilles, a perfect vantage point for watching ships approach the gate.
Our plan was for him to alert me when an interesting target would approach the Hevrice gate, so that I could warp to the other side of the gate and attack the ship before it could warp away. In the meantime, ships entering and leaving the system would notice nothing unusual. As new ships entered Raneilles from other highsec jump gates, my comrade ran their pilots' names through public databases to assist us in identifying targets.
It wasn't long before an industrial ship--a hauler--showed up on the overview in highsec. This was the first time we asked ourselves, "To shoot or not to shoot?" In the event, we let the hauler pass; he was known to us as a local who typically hauled such cargo as garbage or refugees. Since my planned attack on the gate was almost sure to result in punitive sentry gun fire, we determined this ship was not worth it.
And so it went for half an hour; ship after ship passed through the Raneilles-Hevrice jump gate, but none was deemed a worthy target. Some frigates were judged too fast for me to tackle; most were local haulers, though, and we were waiting for more lucrative targets.
And lo, one appeared! Our first warning was a new pilot showing up on the local comms net in Raneilles; my mate ran his name, and found he was a member of a corporation neither of us was familiar with--in other words, not a local short-run hauler. But was he bringing a cargohold full of bounty into low-security space, or merely conducting business at one of the space stations in Raneilles? This question was answered as the pilot's ship itself--a Mammoth--showed up on my mate's directional scanner, approaching the Hevrice gate. Again, we asked ourselves, "To shoot or not to shoot?"
This time I sprang into action. My Phobos was already set to warp to the jump gate, and all I had to do was give the go order; within seconds, we were in warp to the gate. As we came out of warp, the Mammoth was already aligning to warp away, but unfortunately for him he was within range of my heavy interdictor's warp disruption field generator. With the aid of a high-tech sensor booster, I had him locked and had his warp drives disrupted within seconds. Two sentry guns anchored near the stargate opened fire on me as I closed range with my target, but again my heavy interdictor was able to control the damage quite easily. It was but the work of a moment to blast the industrial ship beyond repair.
My search of the wreckage was rewarded by a couple of high-tech ship modules...and a couple of POS modules worth millions of ISK! I jettisoned some of my capacitor boosters to make room in my hold, before realizing that my Phobos would never have enough room for such massive structures. My mate offered to come for the loot in an industrial of his own, and I gave the order to return to deep space.
When my mate returned to the scene of the crime, the question now was, "To loot or not to loot." For there in space sat a Cyclone-class battlecruiser, piloted by none other than the pilot of the Mammoth I had destroyed. My mate approached the wreck, counting on the Cyclone's reluctance to incur sentry fire for protection, but decided not to loot; taking the loot from the other pilot's wreck would strip him of any protection from the sentry guns, and the Cyclone would be free to destroy his ship. Now the question was to me--"To shoot or not to shoot." Well violence may not be the answer, but it is the question--and for me the answer was, "Yes!"
I warped to my mate--scant meters from the menacing Cyclone, and certain of a hostile reception by the sentry guns, which still had me as a target. I took a few token shots at the Cyclone, but really had no taste for a fight against two sentry guns and a battlecruiser. Instead, I jettisoned a cargo container into space and transferred the treasures from the wreckage directly into that "jetcan." Doing so made me a legal target to the Cyclone--not that it made any difference after I'd just destroyed his hauler and was already under sentry fire.
As I hovered, anxiously managing my armor repairers and feeding my capacitor booster, my mate transferred the loot from my jetcan to his hold. In the eyes of the law, he was now stealing from me, not the Cyclone pilot, and so he had nothing to fear. With our financial security assured, he warped off to a space station. I also then gave the order to warp to deep space, halfway expecting to find the Cyclone had me scrammed; but my warp engines engaged and I was off to the space station to join my pal.
At first, the space station would not grant me permission to dock; I was still showing on their computers as an active combatant. As I waited for their computers to update themselves, the station's own sentry guns inflicted further damage on my Phobos--but the Phobos can take it. Soon I was granted permission to dock, but as I did so the Cyclone arrived on scene.
My mate and I examined our booty and made some repairs to damages taken during the attack, and pondered that Cyclone orbiting the space station. I didn't want to face him down with the sentry guns still hungry for my blood, but if we waited a bit my global criminal status would expire and we might be able to get something going.... We made our preparations.
As my global criminal status expired, I was at the helm of my Myrmidon, while my mate conned his heavily-armored Maller. My partner undocked first, and immediately locked the Cyclone, just to get its attention. To shoot or not to shoot? Nope; our target was neutral to my buddy, and we didn't want the sentry guns against us. And then the Cyclone pilot answered wrong to the question, "To shoot or not to shoot"--or rather, one of his drones did. Incredibly, my partner reported taking fire from the Cyclone's drones--bringing the sentry guns into the fight on our side! My gangmate scrammed the Cyclone, double-webbed him, and opened fire with five small pulse lasers all fitted with close-range crystals.
I undocked as fast as I could. Good! The Cyclone was already flashing red on my overview, a response to his unprovoked attack on an innocent pilot (remember, in the eyes of the law I and not my friend had stolen from the Cyclone's former ship). I gave the order to lock the Cyclone--and it disappeared from my overview!
My first thought was that he'd docked up. I've been in a lot of fights at the docking bays of space stations, and that's a common occurrence. I was disappointed, because I didn't think he should have had enough time for the space station's computers to realize he was no longer an active combatant. And then I noticed a new wreck on my overview, and realized that my mate--in a low-tier low-tech cruiser--had already (with the assistance of sentry guns) destroyed the Minmatar battlecruiser! We scooped yet more loot into our holds, and docked up, satisfied with our day's work.
"To shoot or not to shoot?" The answer can mean death and destruction; it can mean fame and riches. Choose wisely.
Saturday, April 4, 2009
Arazu: Gallente Force Recon vessel
A lost another Arazu today, and it got me to thinking.
I really like the idea of these Gallente Force Recon ships. A cruiser-sized covert ops vessel, the Arazu is able to move, observe, and warp undetected. With my skill in Gallente recon ships, I am able to move while cloaked at about the same speed as uncloaked. I can sit at a safe spot with no danger of being probed out. I can warp to an asteroid belt or station or gate to take a closer look at ships detected by my on-board scanner--and even if I had a global criminal timer, the sentry guns would leave me alone.
There are two ways I like to fit my Arazus. First, I like a blaster Arazu, a stealthy cruiser that is also tough enough to take a respectable amount of damage. With heavy blasters, a trio of damage enhancing ship modifications, and a mixed bag of drones I am able to dish out a capable DPS of over 400, while an innovative passive shield tank provides me with almost 30,000 EHP. I enjoy roaming solo in my blaster Arazu; my victims rarely know their doom is upon them until I suddenly decloak within just a few thousand meters of their ship. With the Arazu's built-in bonuses to warp disruption technology, I am able to disable my target's warp engines and microwarp drives from about 20 kilometers; my own afterburner allows me to outmaneuver my thusly disabled prey.
Imagine yourself in a T1 cruiser--your favorite model--as you're killing a battleship rat at an asteroid belt or scanning for targets from a planet. Suddenly, my Arazu appears on your overview. Your speed drops as your microwarpdrive disengages. You throw at me everything you've got, but it's not enough. We fire broadside after broadside at one another, but my ship is tougher and the numbers work in my favor. Within a minute or two, you're dead. That's a blaster Arazu.
When I fly with a gang, however, I go with a force-multiplying configuration. This flavor of Arazu is more conventionally armor-tanked. The distinguishing characteristic of this Arazu is a set of three remote sensor dampening modules, each of which reduces a target's targeting range by over 40%. If I activate all three "damps" on a single target, his targeting range is drastically reduced. Another feature of this setup is a faction warp scrambler with which I can shut down both warp engines and microwarpdrives from almost 24 kilometers. I typically fill my drone bay with fast and light Warrior II scout drones.
Now picture yourself as a dreaded Falcon pilot. Your mates are under attack by a gang of Tuskers, and you warp in at 100 kilometers. You drop your cloak and proceed to target the Tuskers, jamming several of the most dangerous ships. Suddenly, my Arazu appears on your overview, maybe 80 kilometers away. As a flight of light drones speed towards you, you lose your lock on your other targets; with your sensors dampened, the main fight is taking place outside your targeting range. Your choices are to speed closer to the fight (and risk your expensive ship in the process) or warp away and try to warp back in at a closer vantage point. But the truth is often that by the time either option works out, the fight is over and Tuskers hold the field.
Or how about this--imagine you're an interceptor pilot, and you've just tackled a cruiser orbiting a planet. You're prepared for a long battle of attrition, or perhaps you have mates a couple of jumps away who are coming to help resolve the situation. Suddenly my Arazu uncloaks near your target. As you carefully ensure you are out of web range but still close enough to keep your prey tackled, a flight of Warrior II's start chasing you. No problem--your speed provides a measure of protection from even those speedy little bastards. But wait--what's this? Although still 20 kilometers from the Arazu, your microwarpdrive has deactivated. Those drones have caught you and start poudning on you relentlessly--and you can't take much of a pounding. Adding insult to injury, you lose your targets, as your already puny targeting range has been more than halved. In a panic, you align your ship to a celestial object, and hope that your natural high unassisted speed is enough to get you out of tackle range before those drones finish what they've started, even as my microwarpdrive-assisted Arazu is making top speed in your direction.
It would appear that life is good for an Arazu pilot, wouldn't it? And so it is. Unfortunately, there are two small flies in this ointment. The first is that it takes several seconds after disengaging her cloaking device for an Arazu's targeting systems to cycle through their start-up routines. An interceptor or even a cruiser with his wits about him should be able to warp out before being tackled, and a sharp-eyed Falcon may have time to target and jam an Arazu before he himself is targeted and damped.
But the second issue is even more serious; I've simply not found Arazus to be generally cost-effective. I can gank any number of T1 cruisers, mining barges, and industrial ships solo, and with my Tusker comrades even prevail over some very nice combat ships--and still end up with an pwned bottom line from losing just one 150M-ISK dampening Arazu or 175M-ISK blaster Arazu.
A lost another Arazu today, and it got me to thinking. As much as I enjoy flying 'em, I won't be going right out today and replacing the one I lost.
I really like the idea of these Gallente Force Recon ships. A cruiser-sized covert ops vessel, the Arazu is able to move, observe, and warp undetected. With my skill in Gallente recon ships, I am able to move while cloaked at about the same speed as uncloaked. I can sit at a safe spot with no danger of being probed out. I can warp to an asteroid belt or station or gate to take a closer look at ships detected by my on-board scanner--and even if I had a global criminal timer, the sentry guns would leave me alone.
There are two ways I like to fit my Arazus. First, I like a blaster Arazu, a stealthy cruiser that is also tough enough to take a respectable amount of damage. With heavy blasters, a trio of damage enhancing ship modifications, and a mixed bag of drones I am able to dish out a capable DPS of over 400, while an innovative passive shield tank provides me with almost 30,000 EHP. I enjoy roaming solo in my blaster Arazu; my victims rarely know their doom is upon them until I suddenly decloak within just a few thousand meters of their ship. With the Arazu's built-in bonuses to warp disruption technology, I am able to disable my target's warp engines and microwarp drives from about 20 kilometers; my own afterburner allows me to outmaneuver my thusly disabled prey.
Imagine yourself in a T1 cruiser--your favorite model--as you're killing a battleship rat at an asteroid belt or scanning for targets from a planet. Suddenly, my Arazu appears on your overview. Your speed drops as your microwarpdrive disengages. You throw at me everything you've got, but it's not enough. We fire broadside after broadside at one another, but my ship is tougher and the numbers work in my favor. Within a minute or two, you're dead. That's a blaster Arazu.
When I fly with a gang, however, I go with a force-multiplying configuration. This flavor of Arazu is more conventionally armor-tanked. The distinguishing characteristic of this Arazu is a set of three remote sensor dampening modules, each of which reduces a target's targeting range by over 40%. If I activate all three "damps" on a single target, his targeting range is drastically reduced. Another feature of this setup is a faction warp scrambler with which I can shut down both warp engines and microwarpdrives from almost 24 kilometers. I typically fill my drone bay with fast and light Warrior II scout drones.
Now picture yourself as a dreaded Falcon pilot. Your mates are under attack by a gang of Tuskers, and you warp in at 100 kilometers. You drop your cloak and proceed to target the Tuskers, jamming several of the most dangerous ships. Suddenly, my Arazu appears on your overview, maybe 80 kilometers away. As a flight of light drones speed towards you, you lose your lock on your other targets; with your sensors dampened, the main fight is taking place outside your targeting range. Your choices are to speed closer to the fight (and risk your expensive ship in the process) or warp away and try to warp back in at a closer vantage point. But the truth is often that by the time either option works out, the fight is over and Tuskers hold the field.
Or how about this--imagine you're an interceptor pilot, and you've just tackled a cruiser orbiting a planet. You're prepared for a long battle of attrition, or perhaps you have mates a couple of jumps away who are coming to help resolve the situation. Suddenly my Arazu uncloaks near your target. As you carefully ensure you are out of web range but still close enough to keep your prey tackled, a flight of Warrior II's start chasing you. No problem--your speed provides a measure of protection from even those speedy little bastards. But wait--what's this? Although still 20 kilometers from the Arazu, your microwarpdrive has deactivated. Those drones have caught you and start poudning on you relentlessly--and you can't take much of a pounding. Adding insult to injury, you lose your targets, as your already puny targeting range has been more than halved. In a panic, you align your ship to a celestial object, and hope that your natural high unassisted speed is enough to get you out of tackle range before those drones finish what they've started, even as my microwarpdrive-assisted Arazu is making top speed in your direction.
It would appear that life is good for an Arazu pilot, wouldn't it? And so it is. Unfortunately, there are two small flies in this ointment. The first is that it takes several seconds after disengaging her cloaking device for an Arazu's targeting systems to cycle through their start-up routines. An interceptor or even a cruiser with his wits about him should be able to warp out before being tackled, and a sharp-eyed Falcon may have time to target and jam an Arazu before he himself is targeted and damped.
But the second issue is even more serious; I've simply not found Arazus to be generally cost-effective. I can gank any number of T1 cruisers, mining barges, and industrial ships solo, and with my Tusker comrades even prevail over some very nice combat ships--and still end up with an pwned bottom line from losing just one 150M-ISK dampening Arazu or 175M-ISK blaster Arazu.
A lost another Arazu today, and it got me to thinking. As much as I enjoy flying 'em, I won't be going right out today and replacing the one I lost.
Thursday, January 29, 2009
Yo ho!
One fleet consists of a Harbinger, Ishtar, and Falcon. An Ishkur, Maller, Vexor, Thorax, and Incursus compose the second fleet. Which would you bet on?
Last night, five intrepid Tuskers teamed up to hunt together. At first I in my Ishkur, Gilad Ayn in his Vexor, and Cap'n Tickles in his Incursus went to Agoze to escort kor anon back to Hevrice in an unfit Devoter; after an uneventful trip, kor anon and I struck a deal and I received his Devoter in exchange for one fully-fit Maller and the promise of two more in the future. So kor anon hopped into his new Maller and off we went.
I assigned the scout role to kor anon, based on the awe with which I regard his ability to get fights. In his Maller of Doom (tm) he's a force to be reckoned with. In fact, on his second jump he was attacked at the gate by a Lachesis! As much as I would have loved to have helped my mate, I respect the laws of CONCORD regarding assisting outlaws, and so the rest of the gant hung back and let kor anon take solo credit for a Lachesis kill. With his T1, tier 1 cruiser. The Maller of Doom (tm). Next kor anon started trying to pinpoint the location of some ships his onboard scanner was picking up--and a Taranis attacked him, again under the watchful protection of sentry guns. Once again our "scout" scored a nice solo kill.
Not getting a good fix on his bogeys, kor anon piloted his Maller to an asteroid belt, as if out for a pleasant spell of ratting in pirate-infested space . . . and it worked. Another Lachesis attacked! Our gang promptly jumped into the system, learning as we rushed to our comrade's aid (and hoping to get there before he hogged another killmail) that a Rapier had joined in the fray against us. We dropped out of warp near enough, but the Rapier had picked us up on his scanner and was already getting out; he left his mate to his own devices, and most of us managed to get a point on the Lachesis before it popped. This was shaping up to be a good hunt!
Tusker Aldour Larrt joined our gang in an Incursus at about this time, and we larked about for a bit in Ouelletta. An outlaw Jaguar and a respectable Rupture wanted to play undock games at one of the space stations there; we tried engaging them, during the course of which Cap'n Tickles lost his Incursus, but they would just dock before we could kill them. However, just before we moved on the Rupture engaged kor anon's Maller (!) as he undocked from a station. My crew jumped into a Myrmidon kept ready in the station, and we undocked to assist; the station's sentry guns opened fire on me as my drones sped to the Rupture. At this point the Jaguar arrived on the scene and opened fire on me as well. It didn't take long for him to cease all aggressive actions, however, and duck back into the space station as other members of our gang dropped out of warp. The Rupture went out in a burst of flame as gases vented through super-heated breaches in its hull.
I cooled my heels in the space station in Ouelletta, mindful of an all-points bulletin issued on me for assisting an outlaw (never mind he was attacked by that Rupture first). Cap'n Tickles went to pick up a Thorax to continue hunting in. The rest of the gang looped up around Stacmon. When my Global Criminal status expired, I re-embarked on my Ishkur and sped in their direction; we met up in Alperaute, as they were returning towards Verge Vendor.
Upon jumping into Agoze, kor anon scanned out a Harbinger. He made a couple of futile attempts to tackle the Harbinger, only to find the Amarr battlecruiser always one step ahead. Falling back to a tried-and-true ploy, kor anon flew his Maller to a nearby asteroid belt, as though out for a bit of ratting in pirate-infested space. It worked! The Harbinger jumped to point-blank range, and kor anon had him tackled. Our gang was speeding to the fight when kor anon reported a Falcon on scan.
A Falcon! Pilots from one end of New Eden to the other curse the day that class was ever developed--unless, of course, one of their mates is flying one. Falcons are able to uncloak on a battlefield and jam multiple opponents, causing them to lose lock on their targets, from the safety of a hundred kilometers away or more. I begin to get a bad feeling about this fight. Nevertheless, with two drone boats we had a chance to finish off the Harbinger; quickly Gilad Ayn in his Vexor and I in my Ishkur and Cap'n Tickles in his Thorax unleased our drones against the hapless battlecruiser. We were in time! kor anon was more or less perma-jammed, but the rest of us got points on the Harby and watched as his shields and armor dropped, painfully slowly. At this point an Ishtar dropped right on top of us.
An Ishtar! A heavy assault ship of some repute, Ishtars are deadly damage-dealers. As a rookie pilot, it was my dream to some day fly an Ishtar, seeing it as the epitome of solo piracy. However, just as I was ready to spec for advanced Gallente cruisers, vulnerabilities discovered in systems popular with high-speed setups such as the Ishtar was known for led to the grounding of entire classes of ships. I began to spec for heavy interdictors and recon ships instead of heavy assault ships. Now that those vulnerabilities have been "fixed" (no ship will ever fight at the speeds they once did), Ishtar pilots are developing new strategies (or falling back on old ones). I was just thinking to myself it may be worth getting my Ishtar papers after all. Anyway, when this Ishtar dropped on us I lost my nerve and gave the order for the fleet to get out.
Cheeky as ever, kor anon countermanded me, insisting we could do this. I was filled with shame as I reminded myself of Tusker values, and confirmed that we would stay and face the Harbinger, Falcon, and Ishtar to the bitter end. The Harbinger was in structure by this point; I reaffirmed him as primary, steeling myself for the worse and activating my afterburners as the Ishtar targeted me. With one salvo he sliced through my shields and bit into my armor. Aldour Larrt in his Incursus engaged his microwarpdrive and sped toward the Falcon; miraculously, the Falcon pilot panicked and warped away. I activated my armor repairer, willing the Harbinger to hurry up and die already; after what seemed way too long, he did.
I was relieved not to be taking further damage from the Ishtar as I shifted my blasters and drones in his direction, settling into a fast, tight orbit around him. Gilad Ayn reported he was taking heavy damage from the Ishtar, but it was clear to all of us this Ishtar was not prepared to take damage. Webbed multiple times, his warp drives scrammed several times over, it was do-or-die for him as well. Even the return of the Falcon, and the subsequent loss of target lock for a couple of our gang members, could not save the fearsome heavy assault ship. As the Ishtar lost structural integrity and imploded, the Falcon pilot ran for his life.
Casualties? Pilots began reporting their status in fleet comms. Our light fleet of three cruisers, one assault frigate, and one frigate had killed a battlecruiser and heavy assault ship at the cost of--nothing, actually. We all survived! With glee we picked through the drifting wreckage of our enemies' ships, shouting out each time we recovered intact a piece of high-tech gear; we even found a pricey faction module. We rendezvoused at a random point of remote space, jamming the fleet frequencies as we recounted our victories of the day and dreamed of what we would do with the booty.
Yo ho!
Last night, five intrepid Tuskers teamed up to hunt together. At first I in my Ishkur, Gilad Ayn in his Vexor, and Cap'n Tickles in his Incursus went to Agoze to escort kor anon back to Hevrice in an unfit Devoter; after an uneventful trip, kor anon and I struck a deal and I received his Devoter in exchange for one fully-fit Maller and the promise of two more in the future. So kor anon hopped into his new Maller and off we went.
I assigned the scout role to kor anon, based on the awe with which I regard his ability to get fights. In his Maller of Doom (tm) he's a force to be reckoned with. In fact, on his second jump he was attacked at the gate by a Lachesis! As much as I would have loved to have helped my mate, I respect the laws of CONCORD regarding assisting outlaws, and so the rest of the gant hung back and let kor anon take solo credit for a Lachesis kill. With his T1, tier 1 cruiser. The Maller of Doom (tm). Next kor anon started trying to pinpoint the location of some ships his onboard scanner was picking up--and a Taranis attacked him, again under the watchful protection of sentry guns. Once again our "scout" scored a nice solo kill.
Not getting a good fix on his bogeys, kor anon piloted his Maller to an asteroid belt, as if out for a pleasant spell of ratting in pirate-infested space . . . and it worked. Another Lachesis attacked! Our gang promptly jumped into the system, learning as we rushed to our comrade's aid (and hoping to get there before he hogged another killmail) that a Rapier had joined in the fray against us. We dropped out of warp near enough, but the Rapier had picked us up on his scanner and was already getting out; he left his mate to his own devices, and most of us managed to get a point on the Lachesis before it popped. This was shaping up to be a good hunt!
Tusker Aldour Larrt joined our gang in an Incursus at about this time, and we larked about for a bit in Ouelletta. An outlaw Jaguar and a respectable Rupture wanted to play undock games at one of the space stations there; we tried engaging them, during the course of which Cap'n Tickles lost his Incursus, but they would just dock before we could kill them. However, just before we moved on the Rupture engaged kor anon's Maller (!) as he undocked from a station. My crew jumped into a Myrmidon kept ready in the station, and we undocked to assist; the station's sentry guns opened fire on me as my drones sped to the Rupture. At this point the Jaguar arrived on the scene and opened fire on me as well. It didn't take long for him to cease all aggressive actions, however, and duck back into the space station as other members of our gang dropped out of warp. The Rupture went out in a burst of flame as gases vented through super-heated breaches in its hull.
I cooled my heels in the space station in Ouelletta, mindful of an all-points bulletin issued on me for assisting an outlaw (never mind he was attacked by that Rupture first). Cap'n Tickles went to pick up a Thorax to continue hunting in. The rest of the gang looped up around Stacmon. When my Global Criminal status expired, I re-embarked on my Ishkur and sped in their direction; we met up in Alperaute, as they were returning towards Verge Vendor.
Upon jumping into Agoze, kor anon scanned out a Harbinger. He made a couple of futile attempts to tackle the Harbinger, only to find the Amarr battlecruiser always one step ahead. Falling back to a tried-and-true ploy, kor anon flew his Maller to a nearby asteroid belt, as though out for a bit of ratting in pirate-infested space. It worked! The Harbinger jumped to point-blank range, and kor anon had him tackled. Our gang was speeding to the fight when kor anon reported a Falcon on scan.
A Falcon! Pilots from one end of New Eden to the other curse the day that class was ever developed--unless, of course, one of their mates is flying one. Falcons are able to uncloak on a battlefield and jam multiple opponents, causing them to lose lock on their targets, from the safety of a hundred kilometers away or more. I begin to get a bad feeling about this fight. Nevertheless, with two drone boats we had a chance to finish off the Harbinger; quickly Gilad Ayn in his Vexor and I in my Ishkur and Cap'n Tickles in his Thorax unleased our drones against the hapless battlecruiser. We were in time! kor anon was more or less perma-jammed, but the rest of us got points on the Harby and watched as his shields and armor dropped, painfully slowly. At this point an Ishtar dropped right on top of us.
An Ishtar! A heavy assault ship of some repute, Ishtars are deadly damage-dealers. As a rookie pilot, it was my dream to some day fly an Ishtar, seeing it as the epitome of solo piracy. However, just as I was ready to spec for advanced Gallente cruisers, vulnerabilities discovered in systems popular with high-speed setups such as the Ishtar was known for led to the grounding of entire classes of ships. I began to spec for heavy interdictors and recon ships instead of heavy assault ships. Now that those vulnerabilities have been "fixed" (no ship will ever fight at the speeds they once did), Ishtar pilots are developing new strategies (or falling back on old ones). I was just thinking to myself it may be worth getting my Ishtar papers after all. Anyway, when this Ishtar dropped on us I lost my nerve and gave the order for the fleet to get out.
Cheeky as ever, kor anon countermanded me, insisting we could do this. I was filled with shame as I reminded myself of Tusker values, and confirmed that we would stay and face the Harbinger, Falcon, and Ishtar to the bitter end. The Harbinger was in structure by this point; I reaffirmed him as primary, steeling myself for the worse and activating my afterburners as the Ishtar targeted me. With one salvo he sliced through my shields and bit into my armor. Aldour Larrt in his Incursus engaged his microwarpdrive and sped toward the Falcon; miraculously, the Falcon pilot panicked and warped away. I activated my armor repairer, willing the Harbinger to hurry up and die already; after what seemed way too long, he did.
I was relieved not to be taking further damage from the Ishtar as I shifted my blasters and drones in his direction, settling into a fast, tight orbit around him. Gilad Ayn reported he was taking heavy damage from the Ishtar, but it was clear to all of us this Ishtar was not prepared to take damage. Webbed multiple times, his warp drives scrammed several times over, it was do-or-die for him as well. Even the return of the Falcon, and the subsequent loss of target lock for a couple of our gang members, could not save the fearsome heavy assault ship. As the Ishtar lost structural integrity and imploded, the Falcon pilot ran for his life.
Casualties? Pilots began reporting their status in fleet comms. Our light fleet of three cruisers, one assault frigate, and one frigate had killed a battlecruiser and heavy assault ship at the cost of--nothing, actually. We all survived! With glee we picked through the drifting wreckage of our enemies' ships, shouting out each time we recovered intact a piece of high-tech gear; we even found a pricey faction module. We rendezvoused at a random point of remote space, jamming the fleet frequencies as we recounted our victories of the day and dreamed of what we would do with the booty.
Yo ho!
Tuesday, January 20, 2009
Excuses, excuses
I've written before about the polite offering of a simple "gf." Lately, I've come to appreciate that simple courtesy even more. You may assume that, if a foe does not transmit "gf" in a public channel after a fight, the most common alternative might be some smacktalk. And yet, while smack is directed my way on a regular basis (even from people whose ships I have killed), the most common alternative to a respectful "gf" is in fact an excuse.
Quite commonly the pilot claims to not have been paying attention: "Napping is bad." "That's what I get for watching TV." "Was AFK." "Eating and EVE don't mix." Normally, for my part I just leave it at "gf," but here I'll tell you what I'm thinking. Do they really think they would have beat me if they'd been right there, ready to go? Would I have attacked them with something I didn't think would beat them under most circumstances--certainly including a savvy and prepared pilot? I don't think so. And anyway, I don't buy this excuse much. It is certainly plausible for a pilot to park at a safespot while taking a quick break of some sort or while his attention is directed elsewhere; I've done it myself (and said "gf" when I've returned to a dead or dying ship). But when I am immediately locked back (competent PVP pilots don't have this done automatically), when their drones immediately deploy, or when their backup arrives while the fight is still on, I call "Shenanigans!" They were there, they were fighting, they were pwned.
"Lag =P" is another one I hear quite a bit. Plausible--I've died due to lag myself now and again. But often I experienced the same lag spike as my opponent during the fight, and still won. Or how about this excuse: "I would have had you except I was targeting an asteroid/the container/the beacon." That's right, a person so stupid as to fight a harmless object while I'm opening a can of whoopass on their sorry ship is coincidentally so uber they would beat me if, by some quirk of fate, they managed to target me? I don't think so. That's right up there with the pilots who discount my victory over them by claiming, "You're lucky I wasn't in [some other ship they can fly]." Why? Do they think I would have attacked their Nyx with my Thorax? And what does it matter? The fact is--now give me my due--I hunted them down and killed them in the ship they were actually flying. Come on, that's got to be worth something!
These excuses--excuses of any kind, even true ones--are lame. Win or lose, just say, "gf."
In the meantime, I will continue my search for a bona fide victory: An engagement with an opponent who is ready for me, confident in his ship's abilities, and one I can still win. Do such pilots exist?
Quite commonly the pilot claims to not have been paying attention: "Napping is bad." "That's what I get for watching TV." "Was AFK." "Eating and EVE don't mix." Normally, for my part I just leave it at "gf," but here I'll tell you what I'm thinking. Do they really think they would have beat me if they'd been right there, ready to go? Would I have attacked them with something I didn't think would beat them under most circumstances--certainly including a savvy and prepared pilot? I don't think so. And anyway, I don't buy this excuse much. It is certainly plausible for a pilot to park at a safespot while taking a quick break of some sort or while his attention is directed elsewhere; I've done it myself (and said "gf" when I've returned to a dead or dying ship). But when I am immediately locked back (competent PVP pilots don't have this done automatically), when their drones immediately deploy, or when their backup arrives while the fight is still on, I call "Shenanigans!" They were there, they were fighting, they were pwned.
"Lag =P" is another one I hear quite a bit. Plausible--I've died due to lag myself now and again. But often I experienced the same lag spike as my opponent during the fight, and still won. Or how about this excuse: "I would have had you except I was targeting an asteroid/the container/the beacon." That's right, a person so stupid as to fight a harmless object while I'm opening a can of whoopass on their sorry ship is coincidentally so uber they would beat me if, by some quirk of fate, they managed to target me? I don't think so. That's right up there with the pilots who discount my victory over them by claiming, "You're lucky I wasn't in [some other ship they can fly]." Why? Do they think I would have attacked their Nyx with my Thorax? And what does it matter? The fact is--now give me my due--I hunted them down and killed them in the ship they were actually flying. Come on, that's got to be worth something!
These excuses--excuses of any kind, even true ones--are lame. Win or lose, just say, "gf."
In the meantime, I will continue my search for a bona fide victory: An engagement with an opponent who is ready for me, confident in his ship's abilities, and one I can still win. Do such pilots exist?
Tuesday, January 6, 2009
100 minutes of Tusker glory
Over a period of just 100 minutes, seven Tusker pilots engaged at least ten enemy vessels during a series of skirmishes in Aeschee and Hevrice. With no losses, the Tusker pilots downed eight of the enemy and recovered loot worth over 238 million ISK on the Verge Vendor market and the contract market in Jita.
The intrepid Tusker pilots:
Bfoster
Joc
Ka Jolo
Ronan Jacques
Rylack
Toady11
Who8MyLunch
The kills:
Megathron
Enyo
Harbinger
Rupture
Ferox
Rupture
Thorax
Vexor
It should be noted that the pilots of one of the Ruptures and the Thorax, Muaddibsep and StupidFast, are members of the evil Dark Sun Collective, a corporation which has recently declared war on the brave Tuskers. Further, an additional Ishkur and an Ishtar were engaged during the course of this battle but fled the field in disgrace.
I did not have enough ISK in my coffers to pay out the loot splits immediately, so a friendly hauler took them to Jita try to set up contracts (8 faction items) or to place on the local market via sell orders. Sadly, he was suicide-ganked in Jita, losing the faction items.
Tuskers for teh win!
The intrepid Tusker pilots:
Bfoster
Joc
Ka Jolo
Ronan Jacques
Rylack
Toady11
Who8MyLunch
The kills:
Megathron
Enyo
Harbinger
Rupture
Ferox
Rupture
Thorax
Vexor
It should be noted that the pilots of one of the Ruptures and the Thorax, Muaddibsep and StupidFast, are members of the evil Dark Sun Collective, a corporation which has recently declared war on the brave Tuskers. Further, an additional Ishkur and an Ishtar were engaged during the course of this battle but fled the field in disgrace.
I did not have enough ISK in my coffers to pay out the loot splits immediately, so a friendly hauler took them to Jita try to set up contracts (8 faction items) or to place on the local market via sell orders. Sadly, he was suicide-ganked in Jita, losing the faction items.
Tuskers for teh win!
Wednesday, December 17, 2008
OOC: I'm It
I have been double-tagged, tagged by Flashfresh then Wensley in the space of 15 minutes. Here are the rules of this game of tag:
25081197, aka 250
Wreck Count by Rakkar Than
Yarr Yum
The Bastards' VB Sarge
Blackheart
Cussbeard's A Fistful of ISK
Kitochi Oritsu's Surviving Within the Void
Not it!
- Link to the original tagger(s), and list these rules on your blog.
- Share 7 facts about myself in the post - some random, some weird.
- Tag 7 people at the end of your post by leaving their names and the links to their blogs.
- Let them know they’ve been tagged by leaving a comment on their blogs and/or Twitter.
- I was my troop's first-ever Eagle Scout.
- After securing the offer of a full scholarship for a 5-year degree in Nuclear Physics I answered the call to ministry and have been a foreign missionary for over 22 years now.
- Back in the early 1980's I hiked to the highest peak in Poland--from Czekoslovakia.
- I am conversational in 4 languages and can "read" (an academic technical term) 5 others.
- In the old days, I would be dead several times over. I have had appendicitus, maybe hepatitus (after two of my brothers were diagnosed with the disease, Mom didn't bother taking me in when I displayed similar symptoms), Guillan-Barre Syndrome, and gallbladder surgery.
- I enjoy SCUBA diving.
- I chose the nom de guerre Ka Jolo as a nod to Filipino pirates plying the Sulu Sea. Jolo is the name of a city in the area, and "Ka" is an honorrific which can stand for the Filipino words for "brother" or "comrade."
25081197, aka 250
Wreck Count by Rakkar Than
Yarr Yum
The Bastards' VB Sarge
Blackheart
Cussbeard's A Fistful of ISK
Kitochi Oritsu's Surviving Within the Void
Not it!
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